Professor David Forsyth and his team have developed a program that renders synthetic objects into legacy photographs. This allows for the insertion of 3-D objects or animations into photos with highly realistic results.
- Existing methods require measurements of the room or additional photos while this new program does not
- The film, advertising, and video game industries all use object insertion techniques
- Current working prototype that functions as an add-in to existing software
- This technology could also be seamlessly integrated into 3-D rendering platforms
- A web-based prototype is being developed to enable public testing
The second program that the University is offering is for relighting image fragments. This software was also developed by Professor David Forsyth and and his team. It extracts fragments of photos and inserts them into other photos with realistic lighting.
- Estimates 3-D geometry and surface properties of a fragment
- This program could easily be added to a plug-in for 3-D modeling software
- Works as a valuable complement to the previously mentioned technology
- Fully functional prototype has been developed
The University is also offering Textureshop, a program that allows texture synthesis in photographic editing. This software was developed by Professor John Hart and his team.
- This program does not require the use of a 3-D mesh to map texture onto a surface in an image
- Significantly reduces time and effort to map a texture onto 3-D surface
- Relies on a 2-D imaging technique called graphcut