Realistic Knee Joint Simulator

Dr. Kersh and colleagues have invented a knee joint simulator with realistic range of motion. Currently, knee health training requires cadavers or human patients. This technology would allow medical students and physicians to see and feel how a healthy and injured knees move. This may be accompanied by a companion AR app to visualize the muscle, skeletal, and surface layers of a knee in motion. The realistic range of motion and haptic feedback from knee joint is unique to this invention.
 
Application
Education of medical students and training of practicing physicians to realistically train how to perform a knee joint laxity physical exam without the need of having a human patient or a cadaveric sample.